#ifndef EVENT_RECV_H
#define EVENT_RECV_H

#include "IrrEngine.h"
#include "Game.h"

// Define some values that we'll use to identify individual GUI controls.
enum
{
	MUSIC_FILE_OPEN,
	MUSIC_MUTE_BUTTON,
	MUSIC_LOAD_BUTTON,
	MUSIC_PLAY_BUTTON,
	MUSIC_LOOP_BUTTON,

	MUSIC_HPF_BUTTON,
	MUSIC_LPF_BUTTON,

	SAMPLE_FILE_OPEN,
	SAMPLE_MUTE_BUTTON,
	SAMPLE_LOAD_BUTTON,
	SAMPLE_PLAY_BUTTON,
	SAMPLE_LOOP_BUTTON,

	SAMPLE_HPF_BUTTON,
	SAMPLE_LPF_BUTTON
};

class EventReceiver : public IEventReceiver
{
public:
	EventReceiver()  { }

	virtual bool OnEvent(const SEvent& event)
	{
	
		return TheGame::Instance()->HandleEvents(event);

	}

private:

};

#endif